Tuesday, February 14, 2012

Weekly Report

This past week I have worked on getting my code to work to get the water simulation to work. I have used that content processor to load the models ( cube and cylinder).  In the update function I define a zone for each shape with its vertices. To decide how the cylinder's velocity is affected, I check how many vertices of the cylinder are in the cube zone and multiply the percentage by a velocity change. So when the cylinder is within the cube its velocity changes. I have added another cube to get the cylinder going back and forth between the two cubes.

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