Monday, February 6, 2012

Weekly Post 2

This past week decided on what bounding volume to use to represent represent the sub and sea creatures.  I decided on multiple bounding spheres.  I used Maya to place spheres that approximately fit to a shark model.

Then XNA fits bounding spheres to each mesh. I do collision detection on the bounding sphere for the shark mesh first and if a collision occurs then I check for a collision with the smaller, more accurate spheres.

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