This week had a few issues come up while combining projects. Making the FMZ's convex in Maya is harder than it looks. However, I did find an "ancient" python script for Blender 2.4 that creates a convex hull--and on a test, it worked! I'll look over it to make an updated script for Blender 2.6x, but I'll need a little time--especially given some other endeavors that require attention.
Also, something is wrong with the NPCs' motion paths. Occasionally, they just wander out into space.
If anyone is looking for the Convex Hull Script, I found it within this forum:
http://blenderartists.org/forum/showthread.php?65972-Espresso-v1.1-(full-source)&p=610630
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