Matthew here, these are the games we talked about on Wednesday:
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A deep sea exploration game with upgradable items/skills, where the player would navigate the various world oceans searching for pieces of a map that would ultimately lead to a treasure at the end of the game.
-Myriem
Shade (Tentative Title)
A game where the player controls a character who has been de-molecularized (not sure the term to use here, but when we were discussing it I imagined Dr. Manhattan from The Watchmen, before he was able to manifest himself inside his blue "body") and is invisible. The game is part stealth and part puzzle, with the ultimate goal being to either regain your original body, or possess your enemy's body.
-Jason
Power (Tentative Title)
A space station is powered by electron transport chains, and some of the power lines have sprung "leaks." The game is arcade style, where the player will go to the different levels and obtain the leaked molecules, combining them to make them larger, and ultimately fixing the leaks.
-Jason
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This game is part platformer and part puzzle, where the player will have different abilites, such as growing to a different size, being able to run faster, etc. and must use those abilities to complete each level. The catch is that only one ability may be used at a time. The player will also gain new abilities as the game progresses.
-Shea
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This is a survival game, where prior to starting the actual game, the player must choose a limited number of skills from a list, which will affect game play. The game itself will be all about surviving in a forest type biome, where the player must kill animals for food, make decisions such as whether or not to fight off a bear or run, and general survival stuff. The player will gain more skills as the game progresses, and the object would be to survive for as long as possible.
-Andrew
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This is a physics based first person puzzle game, similar to how Portal plays. A space station is under attack or something, and the player's character has been summoned to rescue the crew, etc. The player will be able to manipulate gravity such as turning it on/off, and changing the direction. The player must make his/her way through the station fighting off enemies and trying to rescue the crew and save the station. There will be other physical properties that the player will learn to manipulate, like changing the physical state of an object from a solid to a liquid, etc.
-Matthew
Shup Adam.
ReplyDeleteI think the deep sea adventure idea allows the most creativity. There's so many ways you could go with it - the options are pretty much limitless. The ocean is a good setting because it is by far the most unknown area of our planet, so it makes perfect sense for it to be the setting of an adventure/discovery game.
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